◆Devlog 23


Welcome to this month's voidsprite progress report.

I'll start by saying that I've been busy this past month. Most importantly, I had to finish my master's degree, which voidsprite was part of. But to not leave you completely empty-handed, I've carried over one of the features I had to make for the project.

That feature is the image preprocessor. You can access it from the Launchpad and it lets you downscale an image, and define a set of filters to apply to it, which can then also be saved to a preset. The idea of this is to make it easier to turn normal images to pixel images.

I've also taken some time to improve the plugin SDK. I added an Actions system to the editor, which are custom operations that neither fit in as brushes nor filters. The API documentation that's in the web manual has been redesigned and shouldn't be missing any functions now.

Next, I've added support for a promising new format: PEP. It's limited to 256 colors, but is specifically designed for compressing pixelart and can have much lower file sizes compared to indexed PNG. In my tests, a non-pixelart 66KB indexed PNG compressed to just 25KB with PEP, which is impressive for a small, single-header library with no dependencies.

Lastly, I've been busy working on a game. I've recently released an early demo to get some feedback before continuing it, you can check it out below. Most graphics for it (including textures and the cover image!) were made using voidsprite.

Files

voidsprite-alpha01.07.2026-win-x64.zip 13 MB
2 days ago
voidsprite-alpha01.07.2026-linux-appimage-x64.AppImage 28 MB
2 days ago
voidsprite-alpha01.07.2026-mac-universal.zip 32 MB
2 days ago
voidsprite-alpha01.07.2026-android.apk 29 MB
2 days ago
voidsprite-alpha01.07.2026-emscripten.zip Play in browser
2 days ago

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