Animations! [Devlog 17]


Hello dear void◆sprite users! this update brings frame-based Animation to the program, alongside other improvements! Let’s look at the full patchnotes!

New Features

  • Android: Added a DocumentsProvider letting you manage application data from the built-in file manager

  • Automatic viewport scale is no longer exclusive to mobile, it’s now a setting available on all platforms

  • New filter: outline based on edge detection

  • AppImage x64 Linux builds are now being made

  • Linux: added a thumbnailer

  • Windows: added a shell extension that shows thumbnails for voidsn files

  • Initial work on an XNB importer. Compressed files not yet supported.

  • Emscripten web builds are now being made

  • Frame-based animation tools letting you create animations

  • Added an importer for Flipnote Studio PPM files

Enhancements

  • Gamepad buttons can now be bound to keybinds in settings

  • Added a context menu to layers

  • SDL_Image importer no longer converts indexed images to RGB

  • Ctrl+Backspace to erase word in text fields

  • Resize popups now automatically focus on the first textbox

  • Added a setting to make error notifications longer

  • Notifications can now be manually closed

  • Keybinds tab now has a search field

  • Keybinds settings now show a notification when another keybind was replaced

  • The Visual tab can now use a hue wheel instead of a slider

  • Added thickness and Round options to the pixel brush, rect tool and others

  • Renamed Square Pixel brush to Pixel

  • Removed the Round Pixel brush, its functionality was merged into the Pixel brush’s Round option

  • Line and Bezier Line tools now have an Increasing size option, where the size gradually increases from start point to end point

  • Added a SIGTERM signal handler for Linux/Mac

  • Launchpad now lets you choose the starting color for new RGB sessions (by default it is still transparent)

  • More UI elements are configurable with visual configurations

  • Preview panel is now resizable and shows a border around image dimensions

  • Palettes can now be installed with drag-and-drop

  • Color picker now has a tab that allows blending two colors together

  • Toggle fullscreen option on Launchpad navbar

  • Closing with unsaved changes popup now has an option to save the current session

  • Editor now shows position inside tile

  • Split sessions now show the file name

  • Aseprite and Pixel Studio importers now import all animation frames

  • New voidsnv7 format that allows for animation

  • GoldSrc SPR importer now imports all animation frames

Fixes

  • Fixed the gamepad handler broken after the switch to SDL3

  • Fixed system font detection on Linux

  • Fixed crash caused by context menu

  • Fixed color palette not loading in voidsnv6 files

  • Other crashfixes

  • Fixed most texture issues on direct3d12 and direct3d11 backends

  • Fixed Launchpad last files list not being scrollable with touch

  • Fixed filter preview only applying to the blue color channel

That is all for now! Have fun spriting! Yours truly, void◆sprite team.

Files

voidsprite-03.01.2026-win64.zip 18 MB
2 days ago
voidsprite-03.01.2026-win-x86.zip 24 MB
2 days ago
voidsprite-03.01.2026-win-arm64.zip 22 MB
2 days ago
voidsprite-03.01.2026-linux-x64.AppImage 30 MB
2 days ago
voidsprite-03.01.2026-linux-flatpak-x86_64.zip 10 MB
2 days ago
voidsprite-03.01.2026-mac-universal.zip 21 MB
2 days ago
voidsprite-03.01.2026-android.apk 21 MB
2 days ago
voidsprite-03.03.2026-emscripten.zip Play in browser
2 days ago

Get void◆sprite

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.