Animations! [Devlog 17]
Hello dear void◆sprite users! this update brings frame-based Animation to the program, alongside other improvements! Let’s look at the full patchnotes!
New Features
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Android: Added a DocumentsProvider letting you manage application data from the built-in file manager
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Automatic viewport scale is no longer exclusive to mobile, it’s now a setting available on all platforms
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New filter: outline based on edge detection
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AppImage x64 Linux builds are now being made
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Linux: added a thumbnailer
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Windows: added a shell extension that shows thumbnails for voidsn files
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Initial work on an XNB importer. Compressed files not yet supported.
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Emscripten web builds are now being made
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Frame-based animation tools letting you create animations
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Added an importer for Flipnote Studio PPM files
Enhancements
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Gamepad buttons can now be bound to keybinds in settings
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Added a context menu to layers
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SDL_Image importer no longer converts indexed images to RGB
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Ctrl+Backspace to erase word in text fields
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Resize popups now automatically focus on the first textbox
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Added a setting to make error notifications longer
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Notifications can now be manually closed
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Keybinds tab now has a search field
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Keybinds settings now show a notification when another keybind was replaced
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The Visual tab can now use a hue wheel instead of a slider
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Added thickness and
Roundoptions to the pixel brush, rect tool and others -
Renamed
Square Pixelbrush toPixel -
Removed the
Round Pixelbrush, its functionality was merged into thePixelbrush’sRoundoption -
LineandBezier Linetools now have anIncreasing sizeoption, where the size gradually increases from start point to end point -
Added a SIGTERM signal handler for Linux/Mac
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Launchpad now lets you choose the starting color for new RGB sessions (by default it is still transparent)
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More UI elements are configurable with visual configurations
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Preview panel is now resizable and shows a border around image dimensions
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Palettes can now be installed with drag-and-drop
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Color picker now has a tab that allows blending two colors together
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Toggle fullscreenoption on Launchpad navbar -
Closing with unsaved changes popup now has an option to save the current session
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Editor now shows position inside tile
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Split sessions now show the file name
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Aseprite and Pixel Studio importers now import all animation frames
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New voidsnv7 format that allows for animation
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GoldSrc SPR importer now imports all animation frames
Fixes
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Fixed the gamepad handler broken after the switch to SDL3
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Fixed system font detection on Linux
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Fixed crash caused by context menu
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Fixed color palette not loading in voidsnv6 files
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Other crashfixes
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Fixed most texture issues on direct3d12 and direct3d11 backends
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Fixed Launchpad last files list not being scrollable with touch
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Fixed filter preview only applying to the blue color channel
That is all for now! Have fun spriting! Yours truly, void◆sprite team.
Files
Get void◆sprite
void◆sprite
free pixelart editor
| Status | In development |
| Category | Tool |
| Authors | cntrpl, ZLD1, AndrewIdot |
| Tags | Drawing, GitHub, Multiplayer, Open Source, Pixel Art, RPG Maker, Sprites, Tilemap, Tileset |
| Languages | English |
| Accessibility | High-contrast |
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