SDL3 + Tons of Quality of Life [Devlog 9]
Major Devlog!
Hello everyone! This month has been a big one for void◆sprite, with an unparalleled amount of new features having been added, as well as a few fixes to old ones. Above all, void◆sprite now runs on SDL3, and as such you, the user, are encouraged to report any bugs that may have found their way into the update! Speaking of…
New Features
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Direct LMU loading - Having fixed a few issues with the rendering of LMU maps, you can now drag-and-drop them on the launchpad for all of your RPGMaker2000/2003 needs!
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Fill tool now respects selected patterns!
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Improved Windows Ink support for all graphic tablet users!
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HSL, YCBR and CMYK colour models!
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Middle + Left mouse button to zoom with mouse movement!
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Recovery autosaves every 20 minutes (adjustable) in order to prevent accidental loss of work!
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Delete key removes whole selection / layer!
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Quantize colour, Pixelize, Stride Glitch, Invert, Brightness/Contrast adjustment filters added! All filters now also only apply to selected area.
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Add Reference Image to Editor allows to drag and drop an image to use as reference material! the reference window is movable and collapsable.
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Isolate Rect tool acts as wand select on double click!
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Hover over other opened workspaces to preview them!
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Undo/Redo now count as unsaved changes!
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F1 allows to hide UI!
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Colour and tool pickers are now collapsable!
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A large part of the UI has recieved a small restyle!
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Scale image to size implemented!
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Pixel Studio project file improved compatibility, although still not as full as we’d like. Compressed Pixel Studio format (PSX) is also now supported.
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Base64 string PNG’s can now be loaded from clipboard on launchpad!
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New layers are inserted above the currently selected layer, and not on top of all layers!
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Isolate by layer alpha is now possible!
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Holding ctrl allows to add more to the current selection!
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Piskel import/export!
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the Outline tool is now a filter, with adjustable width!
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Aseprite import/export!
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Improved VTF import, as well as added export!
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Colour list feature! Custom palettes can be added by adding them to appdata/palettes
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Monochrome/RGBA noise generation!
That is all!
We sincerely hope you enjoy this update! -the void◆sprite team
Files
Get void◆sprite
void◆sprite
free pixelart editor
Status | In development |
Category | Tool |
Authors | cntrpl, ZLD1, AndrewIdot |
Tags | Drawing, GitHub, Open Source, Pixel Art, RPG Maker, Sprites, Tilemap, Tileset |
Languages | English |
Accessibility | High-contrast |
More posts
- The Grand Return : Session Split [Devlog 8]44 days ago
- A Cave of Goodies [Devlog 7]Oct 20, 2024
- Customization & Much More! [Devlog 6]Oct 07, 2024
- The Great Improvement : Part 2 [Devlog 5]Sep 28, 2024
- The Great Improvement : Part 1 [Devlog 4]Sep 25, 2024
- Linux Port + Bug Fixes! [Devlog 3]Sep 15, 2024
- We Said The Update's Soon But Not How Soon! [Devlog 2]Sep 13, 2024
- Latest Additions + Teaser for Major Update [Devlog 1]Sep 13, 2024
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