The Great Improvement : Part 2 [Devlog 5]
Major Devlog!
Welcome back to the ongoing improvements to the prior update, this one focuses on making the features introduced therein even better alongside with refining extant ones based on user feedback.
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Releases
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MacOS Intel64 build should now work properly, being able to save configuration correctly
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New Features
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ChipSet can now be loaded directly from an LMU file via Drag-And-Drop
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Touchpad canvas scroll support (found in Preferences)
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Animated landing page
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CTRL + [ and CTRL + ] shortcuts to go to first/last opened window
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CTRL + W and CTRL + SHIFT + W shortcuts to bookmark and go to bookmarked windows respectively
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RPGMaker 2000/2003 ChipSet and Battle Animation templates
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Palettes can be saved as void◆sprite project files or PNG
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Quickconvert is now able to force RGB mode
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Colour Picker available in palettized mode
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Changes
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Optimizations to the LMU preview mode
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Improved spritesheet preview
Until next time, the void◆sprite Team.
Files
Get void◆sprite
void◆sprite
free pixelart editor
Status | In development |
Category | Tool |
Authors | cntrpl, ZLD1, AndrewIdot |
Tags | Drawing, GitHub, Open Source, Pixel Art, RPG Maker, Sprites, Tilemap, Tileset |
Languages | English |
Accessibility | High-contrast |
More posts
- A Cave of Goodies [Devlog 7]31 days ago
- Customization & Much More! [Devlog 6]44 days ago
- The Great Improvement : Part 1 [Devlog 4]56 days ago
- Linux Port + Bug Fixes! [Devlog 3]66 days ago
- We Said The Update's Soon But Not How Soon! [Devlog 2]68 days ago
- Latest Additions + Teaser for Major Update [Devlog 1]68 days ago
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