The Great Improvement : Part 1 [Devlog 4]


Major Devlog!

Welcome back to the biggest void◆sprite update yet! Much like the prior update, this one focuses on improving upon the groundwork set by it, alongside with adding a multitude of new features!

  • Releases

  • The Linux build has recieved a major rework (and a Flatpak version), which should make it run on most distributives.(Thanks knuxify!) As before, please report crashes and bugs on the itch.io or GitHub

  • New Features

  • UI Now features Tooltips

  • RPGMaker2000 / 2003 LMU Map Preview - Selecting this option with an appropriate ChipSet in the editor will allow you to load an LMU file alongside events present on the map.(Thanks maple! & qxy!) This feature will be expanded in follow-up updates

  • RPGMaker2000 / 2003 Faceset and System Templates

  • A Settings menu has been implemented. It will be expanded with following updates

  • Changes

  • Templates are now accessible via a dropdown menu

  • Set Pixel Grid menu now has a preset dropdown menu, which offers multiple common tile sizes

  • Tileset and RPGMaker2000/2003 Map Previewer are now capable of zoom/scroll

  • Tileset previewer has recieved layers

  • Windows in the main editor can now be dragged around to customize your own experience as you see fit

  • Comments can now be toggled between hidden and visible. (Thanks, maple!)

Until next time, the void◆sprite Team.

Files

voidsprite-26.09.2024-linux64-flatpak-x86_64.zip 6.6 MB
26 days ago
voidsprite-26.09.2024-win64.zip 13 MB
26 days ago
voidsprite-26.09.2024-mac-intel64.zip 12 MB
25 days ago

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