The Great Improvement : Part 1 [Devlog 4]
Major Devlog!
Welcome back to the biggest void◆sprite update yet! Much like the prior update, this one focuses on improving upon the groundwork set by it, alongside with adding a multitude of new features!
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Releases
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The Linux build has recieved a major rework (and a Flatpak version), which should make it run on most distributives.(Thanks knuxify!) As before, please report crashes and bugs on the itch.io or GitHub
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New Features
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UI Now features Tooltips
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RPGMaker2000 / 2003 LMU Map Preview - Selecting this option with an appropriate ChipSet in the editor will allow you to load an LMU file alongside events present on the map.(Thanks maple! & qxy!) This feature will be expanded in follow-up updates
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RPGMaker2000 / 2003 Faceset and System Templates
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A Settings menu has been implemented. It will be expanded with following updates
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Changes
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Templates are now accessible via a dropdown menu
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Set Pixel Grid menu now has a preset dropdown menu, which offers multiple common tile sizes
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Tileset and RPGMaker2000/2003 Map Previewer are now capable of zoom/scroll
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Tileset previewer has recieved layers
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Windows in the main editor can now be dragged around to customize your own experience as you see fit
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Comments can now be toggled between hidden and visible. (Thanks, maple!)
Until next time, the void◆sprite Team.
Files
Get void◆sprite
void◆sprite
free pixelart editor
Status | In development |
Category | Tool |
Authors | cntrpl, ZLD1, AndrewIdot |
Tags | Drawing, GitHub, Open Source, Pixel Art, RPG Maker, Sprites, Tilemap, Tileset |
Languages | English |
Accessibility | High-contrast |
More posts
- A Cave of Goodies [Devlog 7]34 days ago
- Customization & Much More! [Devlog 6]47 days ago
- The Great Improvement : Part 2 [Devlog 5]56 days ago
- Linux Port + Bug Fixes! [Devlog 3]69 days ago
- We Said The Update's Soon But Not How Soon! [Devlog 2]71 days ago
- Latest Additions + Teaser for Major Update [Devlog 1]71 days ago
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