A Cave of Goodies [Devlog 7]
Major Devlog!
This void◆sprite update adds a few user requests alongside with some UI improvements and quite a slew of new tools!
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New Features
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PXM + Layered PXM import, editing, and export, accessed via tileset preview mode
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9Segment pattern editor + tool, with proper documentation coming soon on GitHub!
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Keybind menu in preferences
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Bezier curve tool
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sr8 file import/export
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Guideline tool
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voidsnv5 format added, being a heavily optimized iteration of voidsnv4
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Tile padding has been implemented + support for padding in templates
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Tilemap panel added
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Changes
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Tools that affect the right-click functionality are distinguished on the UI
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A startscreen has been added, as well as a notification for the amount of installed custom patterns/templates
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RGB and HSV sliders moved to one menu
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Navbar can be focused on via the ALT key
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Fill tool features RMB functionality, filling in the preview selection. This function utilizes the selected pattern
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The patterns now have an “inverse” option which inverts which pixels of the pattern are considered transparent
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Current pattern displayed in GUI
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Eraser button fixed
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psp file format export, with import coming at a later date.
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Discord
- BlueSky
Until next time, the void◆sprite Team.
Files
Get void◆sprite
void◆sprite
free pixelart editor
Status | In development |
Category | Tool |
Authors | cntrpl, ZLD1, AndrewIdot |
Tags | Drawing, GitHub, Open Source, Pixel Art, RPG Maker, Sprites, Tilemap, Tileset |
Languages | English |
Accessibility | High-contrast |
More posts
- Customization & Much More! [Devlog 6]47 days ago
- The Great Improvement : Part 2 [Devlog 5]56 days ago
- The Great Improvement : Part 1 [Devlog 4]59 days ago
- Linux Port + Bug Fixes! [Devlog 3]69 days ago
- We Said The Update's Soon But Not How Soon! [Devlog 2]71 days ago
- Latest Additions + Teaser for Major Update [Devlog 1]71 days ago
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