Multiwindows [Devlog 12]
Devlog!
void◆sprite has recieved its monthly update! There have been many great changes, alongside detachable workspaces.
Do note that with this release we’re now making arm64 Mac builds. I have no way of testing if they work, so please let me know. We’ve also started working on the web manual, which you can help write in its separate repository: https://github.com/counter185/voidsprite-web-manual
Full list of changes:
-
Update checker: on Windows and Android voidsprite can now call the GitHub Actions API to check if there’s a new version available on nightly.link
-
Improved scrolling which now supports floating point numbers
-
Initial work on a generic pixel data extractor (something like
.data
in GIMP) -
Split featureset based on platform: some UI elements and settings will not appear if they’re tied to a feature that the platform doesn’t support
-
Initial work on a native plugin system
-
Power saving modes:
Off
- no FPS lock,Medium
- 20 FPS lock when unfocused,Maximum
- 2 FPS lock when unfocused,Automatic
- choose based on battery level -
Text fields can now copy/paste
-
Direct path input in non-system file picker
-
Android: add a proper APK signature to allow updates
-
Native Mac ARM64 builds
-
The navigation bar only shows the submenu keys on Alt focus now
-
Multiple windows: you can now detach workspaces into separate windows that are still part of one voidsprite instance.
-
Fix split sessions not tracking unsaved changes
-
Added a link to the web manual in the launchpad navbar Help section
-
Improved selection rendering performance
That is all!
We sincerely hope you enjoy this update! -the void◆sprite team
Files
Get void◆sprite
void◆sprite
free pixelart editor
Status | In development |
Category | Tool |
Authors | cntrpl, ZLD1, AndrewIdot |
Tags | Drawing, GitHub, Open Source, Pixel Art, RPG Maker, Sprites, Tilemap, Tileset |
Languages | English |
Accessibility | High-contrast |
More posts
- Quality Of Life, Monthly [Devlog 11]34 days ago
- Android Initial Release [Devlog 10!]65 days ago
- SDL3 + Tons of Quality of Life [Devlog 9]Mar 19, 2025
- The Grand Return : Session Split [Devlog 8]Feb 20, 2025
- A Cave of Goodies [Devlog 7]Oct 20, 2024
- Customization & Much More! [Devlog 6]Oct 07, 2024
- The Great Improvement : Part 2 [Devlog 5]Sep 28, 2024
- The Great Improvement : Part 1 [Devlog 4]Sep 25, 2024
- Linux Port + Bug Fixes! [Devlog 3]Sep 15, 2024
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