Multiwindows [Devlog 12]
Devlog!
void◆sprite has recieved its monthly update! There have been many great changes, alongside detachable workspaces.
Do note that with this release we’re now making arm64 Mac builds. I have no way of testing if they work, so please let me know. We’ve also started working on the web manual, which you can help write in its separate repository: https://github.com/counter185/voidsprite-web-manual
Full list of changes:
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Update checker: on Windows and Android voidsprite can now call the GitHub Actions API to check if there’s a new version available on nightly.link
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Improved scrolling which now supports floating point numbers
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Initial work on a generic pixel data extractor (something like
.datain GIMP) -
Split featureset based on platform: some UI elements and settings will not appear if they’re tied to a feature that the platform doesn’t support
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Initial work on a native plugin system
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Power saving modes:
Off- no FPS lock,Medium- 20 FPS lock when unfocused,Maximum- 2 FPS lock when unfocused,Automatic- choose based on battery level -
Text fields can now copy/paste
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Direct path input in non-system file picker
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Android: add a proper APK signature to allow updates
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Native Mac ARM64 builds
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The navigation bar only shows the submenu keys on Alt focus now
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Multiple windows: you can now detach workspaces into separate windows that are still part of one voidsprite instance.
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Fix split sessions not tracking unsaved changes
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Added a link to the web manual in the launchpad navbar Help section
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Improved selection rendering performance
That is all!
We sincerely hope you enjoy this update! -the void◆sprite team
Files
Get void◆sprite
void◆sprite
free pixelart editor
| Status | In development |
| Category | Tool |
| Authors | cntrpl, ZLD1, AndrewIdot |
| Tags | Drawing, GitHub, Multiplayer, Open Source, Pixel Art, RPG Maker, Sprites, Tilemap, Tileset |
| Languages | English |
| Accessibility | High-contrast |
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