The Grand Return : Session Split [Devlog 8]
Major Devlog!
Hello everyone! Due to a multitude reasons, work on void◆sprite had to be slowed down a fair bit - So, with this update, we decided to make a grand impression on all of you for an appropriately grand return. This update adds plenty quality of life features, a brand-new, never before seen feature, and a fair bit more!
New Features
- 
Split Sessions - The namesake of the devlog, the Split Sessions allow you to edit multiple different files - all in one workspace! Upon saving the split session file, each of the files included within the split session will be updated with the edits made within the editor!
 - 
Cube Preview - Allows you to preview any 3 textures in a customizable cube, as well as export said cube to a different workspace
 - 
Predefined Palettes - the RGB editor now comes with a special tab containing a set of pre-made palettes
 - 
Filters menu - The filter menu contains a directional blur as well as the Swap BGR / Adjust HSV actions. All of them now feature instant preview. The code for creating new filters has also been made much easier to work with.
 - 
New File Formats - the program now supports Windows .CUR, NDS Game Banners,JPEG XL, as well as the Linux and Mac subformats for AETEX.
 - 
Further improvements to Pixel Studio import - Due to this format relying on reenacting the entire edit history we will never (feasibly) reach 1:1 import accuracy. The best way to import Pixel Studio files is to resize them to the same dimensions, save, then open in void◆sprite.
 - 
Outline Layer - creates an outline of the currently selected colour around the currently selected layer.
 - 
System IME Textbox support
 - 
Discord Rich Presence - turned off by default.
 - 
Extended file data in PNG - it is now possible to save Comments and other such data in PNG files, alongside voidsn.
 - 
Editor now tracks the time spent editing the current workspace!
 - 
Launchpad now keeps track of the 5 last open files
 - 
Zooming the canvas will now center around the current mouse position
 - 
Touchscreen drag will now pan the canvas
 - 
Reordered the Tools menu to be section-based
 
Fixes
- 
Long operations no longer freeze the program (e.g. the Pathfind Tool, fill tool)
 - 
Fixed some tools not getting mouse release events
 - 
4-bit PNG files should now be imported correctly
 - 
Many other UI usability/design/performance improvements
 
We sincerely hope you enjoy this update! -the void◆sprite team
Files
Get void◆sprite
void◆sprite
free pixelart editor
| Status | In development | 
| Category | Tool | 
| Authors | cntrpl, ZLD1, AndrewIdot | 
| Tags | Drawing, GitHub, Multiplayer, Open Source, Pixel Art, RPG Maker, Sprites, Tilemap, Tileset | 
| Languages | English | 
| Accessibility | High-contrast | 
More posts
- LAN Parties, Cubes and Skins [Devlog 16]4 days ago
 - Improvements and Plugins [Devlog 15]32 days ago
 - Multi-User Drawing [Devlog 14]57 days ago
 - Lospec and Raycast [Devlog 13]96 days ago
 - Multiwindows  [Devlog 12]Jul 03, 2025
 - Quality Of Life, Monthly  [Devlog 11]May 31, 2025
 - Android Initial Release  [Devlog 10!]Apr 30, 2025
 - SDL3 + Tons of Quality of Life  [Devlog 9]Mar 19, 2025
 - A Cave of Goodies [Devlog 7]Oct 20, 2024
 

Leave a comment
Log in with itch.io to leave a comment.