The Grand Return : Session Split [Devlog 8]


Major Devlog!

Hello everyone! Due to a multitude reasons, work on void◆sprite had to be slowed down a fair bit - So, with this update, we decided to make a grand impression on all of you for an appropriately grand return. This update adds plenty quality of life features, a brand-new, never before seen feature, and a fair bit more!

New Features

  • Split Sessions - The namesake of the devlog, the Split Sessions allow you to edit multiple different files - all in one workspace! Upon saving the split session file, each of the files included within the split session will be updated with the edits made within the editor!

  • Cube Preview - Allows you to preview any 3 textures in a customizable cube, as well as export said cube to a different workspace

  • Predefined Palettes - the RGB editor now comes with a special tab containing a set of pre-made palettes

  • Filters menu - The filter menu contains a directional blur as well as the Swap BGR / Adjust HSV actions. All of them now feature instant preview. The code for creating new filters has also been made much easier to work with.

  • New File Formats - the program now supports Windows .CUR, NDS Game Banners,JPEG XL, as well as the Linux and Mac subformats for AETEX.

  • Further improvements to Pixel Studio import - Due to this format relying on reenacting the entire edit history we will never (feasibly) reach 1:1 import accuracy. The best way to import Pixel Studio files is to resize them to the same dimensions, save, then open in void◆sprite.

  • Outline Layer - creates an outline of the currently selected colour around the currently selected layer.

  • System IME Textbox support

  • Discord Rich Presence - turned off by default.

  • Extended file data in PNG - it is now possible to save Comments and other such data in PNG files, alongside voidsn.

  • Editor now tracks the time spent editing the current workspace!

  • Launchpad now keeps track of the 5 last open files

  • Zooming the canvas will now center around the current mouse position

  • Touchscreen drag will now pan the canvas

  • Reordered the Tools menu to be section-based

Fixes

  • Long operations no longer freeze the program (e.g. the Pathfind Tool, fill tool)

  • Fixed some tools not getting mouse release events

  • 4-bit PNG files should now be imported correctly

  • Many other UI usability/design/performance improvements

We sincerely hope you enjoy this update! -the void◆sprite team

Files

voidsprite-19.02.2025-win64.zip 14 MB
1 day ago
voidsprite-19.02.2025-linux-flatpak-x86_64.zip 9.4 MB
1 day ago
voidsprite-19.02.2025-mac-intel64.zip 14 MB
1 day ago

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