The Grand Return : Session Split [Devlog 8]
Major Devlog!
Hello everyone! Due to a multitude reasons, work on void◆sprite had to be slowed down a fair bit - So, with this update, we decided to make a grand impression on all of you for an appropriately grand return. This update adds plenty quality of life features, a brand-new, never before seen feature, and a fair bit more!
New Features
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Split Sessions - The namesake of the devlog, the Split Sessions allow you to edit multiple different files - all in one workspace! Upon saving the split session file, each of the files included within the split session will be updated with the edits made within the editor!
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Cube Preview - Allows you to preview any 3 textures in a customizable cube, as well as export said cube to a different workspace
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Predefined Palettes - the RGB editor now comes with a special tab containing a set of pre-made palettes
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Filters menu - The filter menu contains a directional blur as well as the Swap BGR / Adjust HSV actions. All of them now feature instant preview. The code for creating new filters has also been made much easier to work with.
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New File Formats - the program now supports Windows .CUR, NDS Game Banners,JPEG XL, as well as the Linux and Mac subformats for AETEX.
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Further improvements to Pixel Studio import - Due to this format relying on reenacting the entire edit history we will never (feasibly) reach 1:1 import accuracy. The best way to import Pixel Studio files is to resize them to the same dimensions, save, then open in void◆sprite.
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Outline Layer - creates an outline of the currently selected colour around the currently selected layer.
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System IME Textbox support
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Discord Rich Presence - turned off by default.
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Extended file data in PNG - it is now possible to save Comments and other such data in PNG files, alongside voidsn.
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Editor now tracks the time spent editing the current workspace!
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Launchpad now keeps track of the 5 last open files
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Zooming the canvas will now center around the current mouse position
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Touchscreen drag will now pan the canvas
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Reordered the Tools menu to be section-based
Fixes
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Long operations no longer freeze the program (e.g. the Pathfind Tool, fill tool)
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Fixed some tools not getting mouse release events
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4-bit PNG files should now be imported correctly
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Many other UI usability/design/performance improvements
We sincerely hope you enjoy this update! -the void◆sprite team
Files
Get void◆sprite
void◆sprite
free pixelart editor
Status | In development |
Category | Tool |
Authors | cntrpl, ZLD1, AndrewIdot |
Tags | Drawing, GitHub, Open Source, Pixel Art, RPG Maker, Sprites, Tilemap, Tileset |
Languages | English |
Accessibility | High-contrast |
More posts
- A Cave of Goodies [Devlog 7]Oct 20, 2024
- Customization & Much More! [Devlog 6]Oct 07, 2024
- The Great Improvement : Part 2 [Devlog 5]Sep 28, 2024
- The Great Improvement : Part 1 [Devlog 4]Sep 25, 2024
- Linux Port + Bug Fixes! [Devlog 3]Sep 15, 2024
- We Said The Update's Soon But Not How Soon! [Devlog 2]Sep 13, 2024
- Latest Additions + Teaser for Major Update [Devlog 1]Sep 13, 2024
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